Toolkit

Tools I Use

The gear, apps, and resources that power my day-to-day creative work. Updated when something meaningful changes.

Design

Design Tools

F

Figma

My primary tool for UI/UX, prototyping, and design systems.

A

Adobe Illustrator

Vector work, iconography, and brand mark creation.

A

Adobe Photoshop

Photo editing, compositing, and texture work.

F

Framer

High-fidelity interactive prototypes and micro-animations.

S

Spline

3D elements and scenes for web and motion projects.

L

LottieFiles

Animation workflow — export from After Effects, embed anywhere.

Development

Development

V

VS Code

Editor of choice with a heavily customised config and vim motions.

N

Next.js

Go-to framework for client work — App Router, RSC, the works.

T

Tailwind CSS

Utility-first CSS that actually matches how I think about design.

T

TypeScript

Non-negotiable for anything beyond a quick prototype.

V

Vercel

Deployment, previews, and analytics without the ops overhead.

G

GitHub

Version control, PR reviews, and Actions for CI/CD.

Hardware

Hardware

M

MacBook Pro 16" M3 Max

The machine. Handles Figma, builds, and video calls simultaneously without a fan spin.

L

LG UltraFine 27" 4K

The secondary display for reference, client windows, and long document reading.

W

Wacom Intuos Pro Large

For illustration work and any project that benefits from pressure-sensitive input.

S

Sony WH-1000XM5

Noise-cancelling that actually works. Essential for deep focus sessions.

Productivity

Productivity

N

Notion

Project documentation, client wikis, and personal notes all in one place.

L

Linear

Issue tracking for client projects. Faster and cleaner than Jira.

R

Raycast

Replaced Spotlight. Clipboard history, snippets, and window management.

C

CleanShot X

Screenshots, screen recordings, and annotation — replaces five other apps.